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They are approachable and accessible for everyone — no matter how complex tools you had before. Let us have a look at few notable features. Push Square. In a final act of desperation, Hartman dove into Cauldron Lake and was possessed by the Dark Presence. In October , [6] Jesse Faden arrives at the Oldest House following a telepathic message from Polaris, seeking the whereabouts of her kidnapped brother Dylan. To put it in a nutshell this game can be amazing to beat boredom.
 
 

 

Control pc game. Control Download PC Full Game For Free

 

Points Shop Items Available. Publisher: Games. Franchise: Games Official. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments.

Containment has failed, humanity is at stake. Will you regain control? Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.

Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here.

Everything is your weapon Unleash destruction through transforming weaponry and telekinetic powers. Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon. Explore a hidden world Delve deep into the ominous expanses of a secretive government agency. See all. View all.

Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 31, Positive 28, Negative 3, All 31, Steam Purchasers 23, Other 8, All Languages 31, Your Languages 16, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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Loading reviews A floppy disk hurls debris and office supplies at my head. I ran Control on the highest settings at x and maintained fps depending on the complexity of the scene, but my PC is fairly juiced, so it’s not the best reference point.

Our complete Control performance analysis opens in new tab covers tons of graphics card options, with ray tracing and DLSS benchmarks as well. Jesse Faden shows up to the The Oldest House with mysterious motives, and through bizarre circumstances that also make no sense at first , she’s suddenly thrust into the role of Director of the FBC. An Object of Power, a gun called The Service Weapon, chooses her, granting her the ability to wield the weapon and traverse The Oldest House without worry that The Hiss, another unexplainable entity that’s invaded the FBC and has been turning its employees into glowing red monsters, will infect her mind.

Control’s a doozy. I spent most of the first hours reeling with confusion, writing down acronyms and pausing to let moments sink in before moving on. Control’s narrative is outright inaccessible at first, but that’s exactly what Remedy is going for. I still don’t know what The Hiss are, why The Service Weapon chose Jesse, why everyone’s cool with taking orders from a transdimensional ‘Board’ that speaks in mumbles emanating from an inverted triangle and whose speech translates into multiple, parallel sentences at once.

Inanimate objects are imbued with godlike powers, the product of Altered World Events or strange phenomena that make up modern American folklore.

The FBC visits these places and collects these objects for study in The Oldest House, the panopticon and petri dish they call home. I accidentally let a rubber duck loose that harasses me, barking like a demonic dog from the corner of every room I enter.

Control is littered with mundane objects made fascinating and sinister, treating Jungian ideas of the collective subconscious and a touch of Baudrillard’s hyperreality as the foundation for its paranormal logic. Folklore and language are the literal authors of truth. Finally, mainstream sci-fi that isn’t spaceships and militarism and hot green men love you, Thane.

Jesse’s story is similarly cryptic and weird, but compromised by a vapid personality and weak connections to the supporting cast. She’s harboring her own mystery, one closely tied to a family life she even keeps secret from the player for some time, but her sheepish concealments keep her at a distance, while her commentary too often mirrors my own.

What the hell is happening, did that stapler talk to me , ad infinitum. We’re both baffled by the logic and hidden truths of the FBC and Oldest House, but those moments aren’t used to give Jesse a moment to reveal who she is. Her personality never quite coalesces, though the manifold mysteries of the FBC told through confidential documents, audio logs, and FMVs do well to buoy the lack of character.

A lightswitch in a Butte, Montana bungalow teleports the user to an oceanside hotel somewhere in time and space, a sort of dimensional transit station. Altered Item case files tell stories about a picnic basket that attracts woodland creatures or a surfboard that gives anyone touching it an excess of confidence.

Then there’s a creepy puppet TV show the bleach-brained FBC put together to introduce kids to their research, replete with lingering gazes at the camera and sinister voicework. It’s horrible! I love it. The Oldest House is a fascinating setting, but Jesse’s family story about shared trauma and the effects of living in a media driven world doesn’t say much beyond how disorienting it is.

Control is best when it uses these heady concepts about language and reality as the basis for a set of wild stories. But it ends—after a wild head trip of a sequence, of course—a little too abruptly, like it had just tee’d up those big ideas but forgot to swing. The arc doesn’t feel complete or entirely fulfilling, as much fun as the ride is, though it’s clearly setting up for a sequel, spinoff, or DLC somewhere in the Remedy-verse.

Bring it on. OK, so why is a coral reef growing out of the wall in the maintenance sector, and why does Jesse think it smells delicious? I don’t know if I’m meant to reach the high ledge where I see the ocean floor growing quite yet, but I try anyway.

I round the corner and clamber up some rocks where I chain Jesse’s dash ability through the air and back around the corner, where I manage to hit the wall below the ledge at just the right point. She grabs it and pulls herself up. I find enemies too powerful for my low-grade abilities and guns, so I dip out.

But now I have a new mystery to solve and a good reason to shoot some Hiss for upgrade points and currency to make new astral constructs guns. Control’s shooting may be the last thing anyone will talk about after the credits roll—like I said, there’s a rubber duck that harasses you—but it’s Remedy’s best yet.

Enemies drop health where they die and Jesse is so fragile that I have to constantly push the enemy position to stay alive, Doom style. It’s propped up by smart interplay between the weapon system and extremely satisfying telekinetic abilities. Jesse’s telekinesis joins Half-Life 2’s juiced gravity gun in the videogame physics toy hall of fame.

The Service Weapon morphs between two forms of your choosing, each representing a fairly standard videogame gun archetype: pistol, shotgun, SMG, sniper, and grenade launcher. Ammo isn’t a thing though, as ‘magazines’ are represented by energy. Empty the weapon and it’ll recharge after a few seconds, a nice bit of encouragement to reposition or, better, use a telekinetic ability, which have their own recharging energy bar.

It’s energy bar ping-pong: shoot, use an ability, shoot, use an ability. In detail: I headshot a soldier with Shatter, leap into the air, dash up to the second floor, throw an industrial copier at the shielded guy at the back of the room, wing a few pistol shots at someone dashing between cover, summon the rubble and objects around me as a shield to take on the incoming rocket, drop the shield and grab the next rocket with telekinesis and fling into the next unlucky Hiss soldier.

This one’s strapped to a chair and floating around in the sky, a fellow telekinesis user.

 
 

Control (video game) – Wikipedia

 
 
Aug 26,  · Set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable, Control is a third-person action-adventure game combining Remedy’s trademark gunplay. Sep 09,  · Control Edit Status Wishlist Set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable, Control is a third-person action-adventure game. Feb 16,  · The Control video game is an action-based game composed by Martin Stig Andersen and Petri Alanko. If you are wondering if this game will be difficult to play then, just to break the suspense, it is a challenging game. You will love playing this incredible game if you love adventure and challenges.

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